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Enemy Movement's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #5875 | 1.884 | 2.273 |
Presentation | #6018 | 1.658 | 2.000 |
Overall | #6136 | 1.633 | 1.970 |
Enjoyment | #6246 | 1.357 | 1.636 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player controls the enemies instead of the protagonist
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
It needs to be more smooth, more music, and the jump needs to trigger when space is pressed, not while it's being pressed. Other than that, good attempt!
need some sounds and music.
Would love to see more variations if there's a plausible update!
Nice idea. My initial thought was that I was supposed to help the player reach the end, but I assume that was not the intent, since I lost when the player reached the end :D
I like the cohesive art style. It would have been nice to have some sound effects and background music as well.