A really nice concept, I had fun playing, I tried 4 times but I failed to beat it the AI is too stronk :D
Like others point out would be good to differentiate your units from the enemy more and add an indicator as to which general you're currently controlling. The AI has a bit of an unfair advantage because if I lose a general I can no longer move my army after I select a different general, but if the AI loses a general it will continue to control the troops regardless, also my troops got stuck on the map and I couldn't unstick them. The things I pointed out are not affecting my score, this is still pretty impressive for a 48 hour jam and one of the more fun games I've played so far.
Edit: also some way to indicate general's health, troops can go without, but knowing how damaged your generals are is important
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Kings Guard's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #3525 | 2.200 | 3.111 |
Originality | #3768 | 2.357 | 3.333 |
Overall | #3955 | 2.174 | 3.074 |
Presentation | #4320 | 1.964 | 2.778 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Your units work together as a joined group, and your units get stronger when they are with other units.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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