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A jam submission

Synergistic StartupView game page

A game about organizing tasks and submitting proposals with two butting heads.
Submitted by TheGameOverGuy — 24 minutes, 52 seconds before the deadline
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Synergistic Startup's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#48691.8332.750
Fun#49421.5832.375
Overall#50441.6672.500
Presentation#50631.5832.375

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The game features two employees with different personalities that must individually be happy before managing to work together on a proposal for a project. When you both have joined together and are in syngery, you can submit a proposal. This proposal will force you to meet both employees at the middle and satisfy both of them. If you pass, you can continue to the next day. If you fail, you will be fired for not achieving a joint team.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Submitted

A little overwhelming but it sets the mood right away! A bit more guidance would be nice. ;)

Developer(+1)

Hey Banashiro,

Thanks for playing! I agree it is very overwhelming at first with no difficulty ramp / progression. I ran out of time to implement a demo / accidently made the game too hard in the eleventh hour. I will be overhauling the game when I get a chance in the future. I think it can be expanded upon and more balanced for sure. As well as the art style ;).


Thanks again, I will be sure to check out your game soon!

TheGameOverGuy

Submitted

Conceptually, I love the idea of synergizing and trying to make very different people work together. Giving them unique tasks to try to balance them and make them cooperate was a clever use of the themes of the jam. The mechanics were solid, and I'd say that the graphics server their purpose, giving it its own kind of charm.
However, I don't know if I'm just dense or something, but even after knowing that red was grumpier and blue was more light-hearted, I still couldn't tell from time to time which task would be best for whom. After several attempts, I never reached peak synergy, and felt somewhat frustrated as a result. If anything, because I wanted to see what else was there in the game, yet I couldn't make it that far.

It's a good game, but it really could have done with some more tells and quality of life changes. If you do update it post-jam, consider rebalancing things a bit. Otherwise, great submission! 👍

Deleted 2 years ago
Developer(+1)

Hey MoskiDraws!

Thanks for playing my game! I agree with what you said in regards to it being confusing / frustrating in the submitted state. 

I accidently introduced an issue which made the game way too hard prior to release / submission which made the synergy bar fall far too fast. Initially it was evaluating much to slowly and was not running checks to see if the synergy threshold had been met, so I made some quick changes that clearly made it just as difficult / impossible. 

I agree it needs some serious balancing. The tasks either need to be clearer in their descriptions OR have more tells as to where they belong. Perhaps visual tells might be a better option here if there were more action types being generated. 

Once you reach a threshold for the day, you are supposed to be prompted with a button that triggers the second part of the game in which you attempt to submit a project proposal:

In this section, you are supposed to select tasks that break even between the two players (Four "red ideas" and four "blue ideas"). After you complete the proposal, the tasks are evaluated and it will determine if you pass or fail the proposal. If you pass, the next day should then start. Sadly, like I mentioned above, it accidently became way too hard in the eleventh hour. 

I still appreciate all your input, thank you for playing :) 

TheGameOverGuy

Submitted(+1)

Hey, not a problem. These things happen. If you do update it afterwards, I'm more than willing to check it out again! 👍

Submitted

I like the idea! I was a bit confused at first as to what to do but i figured it out. mIght want to make a tutorial about it? Once you figure out what you are supposed to do the game becomes a very frantic scramble as you try to make the 2 characters synergize! Overall really good game. Just curious are there other endings other than you getting fired?

Developer

Hey!

I completely understand the initial confusion and agree there should be a tutorial or some sort of guide in the beginning. 

To answer your question, yes, there is a way to not get fired! I made some last minute changes during crunch time and made the game way too hard. There is a threshold of synergy you have to meet between the two player's mood levels. When it is met, you trigger a project proposal mini game  which is how you win/lose for the day. Unfortunately, I didn't see the issue until I submitted it! So, I hope to fix it after the jam is over to make it playable. Oh well :)

 Thanks so much for playing! I'll check out your entry tomorrow!