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RC Robots's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #946 | 3.342 | 3.342 |
Presentation | #1461 | 3.289 | 3.289 |
Overall | #1547 | 3.202 | 3.202 |
Originality | #2442 | 2.974 | 2.974 |
Ranked from 38 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
All of these robots move together. In other words, their movements are joined together.
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
short but fun!
Thanks for the feedback!
very fun game !
Thank you for the feedback!
Really cute looking game! The puzzle is well made but the mechanic of inverting the controls was nice but i think in level 5 especially it would be nice to be able to choose if one is inverted and one is not, in level 4 it was quite simple because you could focus on one to reach the end and then focus on the other, i think it would be good if you could have it so that both robots have to reach the end within a timeframe of one robot exiting. Overall though this is a really cool idea and a solid game!
Thank you for your feedback! Those are some really cool ideas! Hopefully, we can make this into a fully developed game some day; and if we do, we will consider those options!
Very interesting game, the puzzles are well made and interesting and the music fits perfectly, great job!
Thank you!
The art looks really good and the later levels offer some interesting puzzles but the controls were hard to handle because you are generally used to moving with a d and space. The changing eye color is a cool idea but you cant skip using it in most levels. Well done
Is A, D and spacebar common in platformers though? I thought Arrow Keys to move, and Up or a seperate button to jump was the norm, that's what I've been used to. I mean, that's what Celeste does for example. Anyways, it's probably better to have both options for both type of players, and of course, key bindings in the settings.
"The art looks really good" Of course it looks good, it's the one thing that we DIDN'T do ourselves!
"The changing eye color is a cool idea but you cant skip using it in most levels." Uh, sorry; I don't quite understand. Can you clarify what you mean?
Thanks for the feedback!
This is pretty good! I wasn't expecting the second level to have so many things to control! I'd love to see more puzzles centered around the robots moving in opposite directions, that was a cool mechanic! I'd suggest telling the player about the backspace to restart thing in the first level, since it helps the player restart quicker, and isn't a mechanic used in puzzle solving (unless it is, and I just couldn't figure it out). Really well done!
Thank you for your response! And no, restarting isn't a mechanic used to solve puzzles. The reason why it's explained so late in the game is because ideally this game would last longer than just 6 levels. The idea is that first 4-5 levels are like tutorials, and the actual puzzles would start after that. Unfortunately, our inexperience and the limited time of the jam rendered that impossible, so in the end the game has more tutorial levels than actual levels.
I feel ya on that! My original goal was 15 levels, but i had to cut it down to 10, and i think 6 of them are tutorials lol. You have a good base though, definitely something worth working on after the voting period imo!