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MergeCube - GMTK 2021's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #882 | 3.375 | 3.375 |
Originality | #1283 | 3.458 | 3.458 |
Overall | #1391 | 3.264 | 3.264 |
Presentation | #2113 | 2.958 | 2.958 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Abilities get connected to the faces of the cube that is your character
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
This is a very strong entree regarding the game mechanics. What I really like is how strongly defined the game is in its options and the power-ups you can get in each level. What I like even more and what I would love to see more is more establishing of these mechanics and more importantly twist these mechanics on their head for new and clever ways to solve the puzzles.
The art style give me strong Portal vibes and I do wish you would have focused more on that.
I think this is an extremely strong prototype and I hope you would make this in a proper game. Focus less on the shooting/tight timing mechanics. And focus more on the puzzle and game mechanics, because twisting these game mechanics really are a ton of fun.
Great mechanic! Camera controls are little clunky at times. Neat execution overall
Great game! Love the concept and I like that there are different abilities that you can get. Would love to see even more.
My only critique is that the white circle under the ability made me think it was the checkpoint and I was pretty confused. I think if you extended the green portion of the goal vertically to make it look like a zone, it would fix that. Other than that, great game!
A great unique concept, and I felt like it fit the theme well.... It seems easy at first, but you definitely managed to find the difficulty once you add in shooting and jumping for bullet avoidance.
There's a demanding level of multitasking in cube rotation I was really pleasantly surprised by.
I got stuck on the puzzle with the "two hooks". I wasn't sure if I was approaching the problem incorrectly or if I my reflexes were just off -- thanks for adding in the level select, because I was excited to see more of the game.
Love the concept! I wish the input processing was a little more polished, but overall I would enjoy a full release of something like this.
I love the creativity on your game. Great use of the mechanics and how to combine them. The controls are sometimes a bit difficult because of the camera rotation but it's still really fun to play!
this game is pretty great, its challenging but not too challenging to the point you don't understand how to beat the level, I liked the connection of multiple gamemodes to make new gameplay and new ways to beat the puzzles and play the game, I find the simple design of the levels nice and also the cube really reminds me of an old puzzle flash game I played and its a nice reminder of the flash days, I really enjoyed it!