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PrisonBall's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #554 | 3.793 | 3.793 |
Fun | #874 | 3.379 | 3.379 |
Overall | #1390 | 3.264 | 3.264 |
Presentation | #2869 | 2.621 | 2.621 |
Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
By playing as a prisoner chained to an iron ball, you are joined together with a heavy sphere of metal in a physical sense.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Wow, this is so great, and has so much speedrun potential! great job man!
The concept is super original, and the platforming was pretty fun. A nice sound track in the background would have been nice, but besides that you did a really good job
Really Interesting idea.
The physics are a bit weird, but they are consistent, so you can get used to it by playing for a while.
The map sometimes is a bit confusing because some places you want to reach are not in the frame until you jump.
I managed to complete the game. It is a nice game that can be polished :)
Pretty cool concept. Utilizing physics like that actually made some pretty good puzzles, though that slide was pretty mean :P
Nice creative game concept :)
I also really like how fun the characters are looking. The throwing sound you selected also really fits the game, great choice.
I was unfortunately unable to beat the first level, I didn't manage to get over to the side where the guard was standing in the beginning, but I still had fun :)
If you have some tips on how to make that jump, I will definitely try it again.
Hey, thanks for playing! Hm, you mean the one where tutorial #2 pops up? You should be able to get across by yeeting your ball hard enough, which should be possible by clicking the player and dragging your mouse to the edge of the screen. Maybe it's easier if you play it in fullscreen? I'm not sure.
Thanks, for the tip. I just now realized that I completely forgot to walk, I just yeeted everywhere. I was maybe a little bit too tired after the whole weekend of programming :D
The checkpoint mechanic is great, it safed me quite a few times and I was able to finish the game :)