Play game
Uncanny Companion's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #3340 | 2.405 | 3.857 |
Fun | #3463 | 2.227 | 3.571 |
Overall | #3802 | 2.227 | 3.571 |
Originality | #4451 | 2.049 | 3.286 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Players control two characters at once with the same inputs, but one character is a threat to the other!
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
Leave a comment
Log in with itch.io to leave a comment.
Comments
This has a lot of potential, the mechanic is really creative and unique and the art is cute, but most of the time the other character can be ignored for the most part or killed instantly, other than that the games really good
Thanks so much for playing! I really appreciate your feedback, and will definitely take that into account for our next project!
"I play the vilain and the hero". J Cole - Rags to riches. X)
That's what I thought about when I first played your game and I think that's an interesting take on the topic! Instead of teaming up with someone the other player to solve puzzle, why not make HIM the element you should actually avoid in the first place ?
Nice work man! :)
Haha, I never thought J. Cole would end up on this page! Thank you so much for playing our game!
Life is full of surprise man!!!! X)
You never know!
I like the main mechanic, I've seen a few games that have player input controlling multiple characters, but I this is the first one I've seen so far where the other controller character is the antagonist. One problem I have is that it's a little too easy to lose the enemy character. Especially in the early levels, it's real easy to just get him to walk off the ledge, and you can then walk to the end of the level with little trouble. Maybe multiple doppelgangers that spawn at different start locations would help with the difficulty? I think there's a lot you could do with this mechanic, and it's a shame about the time limitations of a game jam, as I would like to see more.
I also really liked the design of the player character and especially the bad guy, and the effect where he is first reduced is awesome.
Thanks so much for playing! That's great feedback!
Fun and simple take on the theme. Good controls and easy to understand. My only complaint is the sound effects are way way too loud. Good job overall.
Thank you so much!