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A jam submission

Bound By The MoonView game page

Two heroes, bound together by moonlight, must work together to save humanity in this challenging platformer.
Submitted by Thesubwild, Pascal (@aeswyr) — 2 hours, 49 minutes before the deadline
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Bound By The Moon's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#16343.1983.917
Overall#28532.6543.250
Fun#30872.3812.917
Originality#37392.3812.917

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
We joined together two heroes. A samurai and Ninja and you swap between them to beat a difficult platformer

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

hey cool

Submitted

The art was really well done & I also liked that the game felt like it had lore, it took me a second to get the dash, but it felt really satisfying once I did. It was hard for me to get the jumps after killing with the samurai to land on the next enemy without dying, I'm guessing I needed to switch to ninja to do a dash, but I just couldn't get to the controllers in time to do that. It was fun trying to figure it out, tho. I enjoyed your take on the theme by having the characters linked & being interchangeable. I believe this is the first jam game I've played that has done this.  Congrats on your game! If you could rate ours as well, we'd greatly appreciate it!

Submitted(+1)

Your take on the theme looks interesting and really wanted to play it. But unfortunately I couldn't get past the first section, the part where game tells you "Z" to dash. I tried double jumping, but didn't work. Did I miss something? 

(+1)

Lovely graphics, and an excellent setup of tutorial text

Submitted

I just couldn't work the controls, they felt super unresponsive and the colliders on the enemies felt way too big. Double jump wasn't properly explained, and I wish there was an indicator for when you are able to use the double jump. Neat idea, and great art, I just wish the movement and controls were given a little more care.

Submitted(+1)

Concept and controls felt very nice. I liked how the pieces worked together though the visuals for the samurai always slashing forward throw me off at first.

While I had a fair bit of trouble juggling the three different special action (Jump, character action, and swap), I was able to finish the game. Might just be keyboard control usage causing me issues.

Had a lot of fun with this, thanks.

Submitted(+1)

Very challenging!! I like the swap mechanic a lot, it seems you utilized it well.