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The Lost Apple's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #3943 | 2.138 | 3.429 |
Fun | #4543 | 1.782 | 2.857 |
Overall | #4592 | 1.901 | 3.048 |
Originality | #4963 | 1.782 | 2.857 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You and your leaf are both emotionally and physicly (with the grapple hook) Joined Together
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
The visual presentation of the game is top-notch, but the mechanics need some serious work. It could be quite a charming game if you spent some more time refining everything!
Thank you for the feedback! I will most definitely spend some more time refining, and I'm glad you liked the visuals!
I like your art style!
It might be more interesting if the grapple acted more like a slingshot or a zip-to-point mechanic: as it currently is, I found it difficult to predict how it would affect your player when grappled. I mostly wall jumped over obstacles unless I needed the leaf for getting around spiky corners.
Thanks for sharing this!
Thank you for the feedback! Yeah, ill try that!
Grapple mechanics like this are always fun! The physics in this game are a bit janky, but I think that makes it a bit more unique to play. I’m not sure if it was intentional, but I was able to perform wall jumps to maneuver around spikes. Feature or not, I think this adds more to the fast paced gameplay. Mixing the grapple mechanic with more moves would definitely make for a compelling game!
awesome! thanks! yea, the fast-paced gameplay is what we were going for!
Cute little platformer! The last two levels were quite a bit harder than the rest was. It seems like the leaf was only for aesthetics, and I couldn't get the grApple hook to work. A few bugs with collisions and the quit button, but good job!
Oh no! I did not see those bugs lol ill do my best :D