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I like your art style!

It might be more interesting if the grapple acted more like a slingshot or a zip-to-point mechanic: as it currently is, I found it difficult to predict how it would affect your player when grappled. I mostly wall jumped over obstacles unless I needed the leaf for getting around spiky corners.

Thanks for sharing this!

(+1)

Thank you for the feedback! Yeah, ill try that!