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Bone journey's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #883 | 3.650 | 3.650 |
Overall | #2557 | 2.783 | 2.783 |
Originality | #3268 | 2.600 | 2.600 |
Fun | #3763 | 2.100 | 2.100 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You can replace your bones to gain power using items left behind by other souls
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
This was gorgeous! Took a bit to get the upgrades, but was rewarding to do so! I made it to the cat and the inputs stopped so I assumed I completed the game? Wasn't quite sure since there was no message to indicate if it was a glitch. I like the gameplay concepts here, but not a big fan of the invisible platforms that you have to memorize by trial and error - having some kind of indicator of where they will show up would go a long way- or at least not making us do blind jumps into ghost zones to then find out our jump was off for where the platforms appear. Overall great entry though! Absolutely love the art.
The art is absolutely gorgeous. I don't know if anyone else had this problem, but for me, whenever I died, the game would just freeze up and I could not move again. I would have to restart the whole game and reenter to play again.
The art is gorgeous and the concept is great! There are some issues that would be easy to fix and would help the game enormously.
I have to say that the standard bindings did not work for me at all. Space and WD to move felt like the control scheme of an FPS and wasn't natural or comfortable at all in such a tight and fast platformer. WASD worked a bit better, but it wasn't until I changed the controls to arrow keys that things really clicked, since it freed one hand to only focus on banjo and spring and the other to focus on movement.
The idea of using the banjo to summon platforms is solid, but it ended up being a guessing game, not only to where the notes would end up appearing, to if using the banjo would activate them at all. Missing one or the other meant I had to wait until both my banjo playing animation and the actual notes reset, since there was never time to try more than once per activation, and the banjo only added platforms at the moment of use. I think, instead of having the little creatures that you activate with music, the game would be far cleaner if the notes always appeared where they would be, but were only solid if the banjo playing was active.
I also felt an immense urge to use the spring while jumping. I realize that this would be a really brutal change to the game design and would probably create issues with the physics, but it's something to consider if you ever expand on this project.
All in all, great work and I hope you keep at it.
The art is super cute, I love it! <3
However the camera moving super fast every time the player moves direction makes it a bit hard to play so i didn't get very far :c
The art is beautiful, but I think there are a couple methods that can immediately improve the gameplay. I don't intend to sound harsh, just want to help :)
In any case, the art work is really nice, I hope you find my suggestions helpful. Good luck!
Thanks for the feedback ! Don’t worry it did not come as harsh and I fully intend to fix some of these after the voting end because I am not satisfied with the current game feel either ^^
I struggled to get very far into the game as it seems quite difficult (I'm maybe not the best at platformers though) the screenshots look like there may be some cool mechanics in there, but I probably can't really say much there. The art is really nice though.
the art is amazing and the mechanics seem fun, but the platforming felt a bit wonkey.
Camera gave me nausea! sorry looks fun