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A jam submission

Loxon's OrbView game page

You are Joined together with a magical orb and must escape the underground!
Submitted by DoodleStudios — 1 hour, 6 minutes before the deadline
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Loxon's Orb's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#25602.6092.609
Originality#25772.9132.913
Overall#30382.5652.565
Presentation#38472.1742.174

Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You are a wizard, bound together with a magical orb trying to escape an underground complex.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Submitted(+1)

Nice game play! It is a bit hard to understand what to do at first, especially with the orb, it seems that monster die when the touch the magician too.

The movements are smooth and really fun! Maybe a quicker fall when the character jump would have been nice 😁

Well done!!

Submitted(+1)

Nice, this definitely had some fun mechanics.  (And somehow it makes more sense that you find a magical orb that you USE to blast foes rather than suddenly knowing how to do it yourself :D )
I had a great deal of trouble getting to the next ledge after unlocking the door because I did not think of approaching it the right way, so I ended up accidentally teleporting outside and falling infinitely through the world instead XD  But it was still fun.
It was nice that there was music, but since it was such a short loop I wished for the ability to turn it off after a bit.  There's always my pc volume though.  ^_^
Overall really fun, thanks for the experience!  Cheers.

Developer(+1)

Thank you very much for the review.

As for getting stuck, if you stop moving your main character and left click a few times toward the edge of the screen the camera will zoom out and let you click again even further out to get the orb where you need it. I think we might need to add a mini puzzle at the beginning to teach it better.  

As for falling in to infinity, I thought we finally had him contained, but it sounds like that rascal found his way out again :) 

Again, thank you for the feedback. We’re probably going to mess with it a little after the game jam judging period to see if we can fix some of this stuff. 

Submitted(+1)

I like the mechanics! Great concept for you and your sons first game. I wish there was more uses of the teleportation mechanic, but otherwise fun little game :)

Submitted(+1)

Good introduction of mechanics!

Developer (1 edit) (+1)

Thank you for sharing our game on your channel! 

Submitted(+1)

This game has an interesting concept behind it, i like the idea of being able to switch control between the orb and the playable character, this allowsfor a lot of interesting platforming problems to be created and the game does that to some extent. directing the rock to an other wise unreachable ledge and then teleporting to it is a fun concept however the rock should be easier to control to make more complex platforming problems possible. Also, the game has some form of bug that occurs during some set of inputs involving the right mouse button / firing projectiles that leads to a crash. as such i have not beaten the boss as all of the 6 times that ive gotten to it at some point or another the bug would occur and the game crashes. the level design could use some work also.


In conclusion, great concept, good potential, requires polishing and bug fixes.

Developer(+1)

Thank you very much for the detailed look at the game.   A lot of the challenges you described were the ones I was worried about.   We were probably going to keep tweaking it a bit after the judging for the GMTK game jam is over.  For orb control I was experimenting with its AI and probably went a little too complicated for our first time out. I tried a third party library for it and I didn't understand it enough to use it well.   I think I do want to try an easier mechanic for it.     I also agree the level design could take a little more time.

All in all it was a lot of fun to work on and your comment will be very helpful.  Thank you for taking the time to write it.

Submitted(+1)

no problem, glad my feedback was helpful.