Interesting concept, but jumping is too wonky.
Play game
Shaped Together's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #1806 | 3.238 | 3.238 |
Fun | #2196 | 2.762 | 2.762 |
Overall | #2211 | 2.937 | 2.937 |
Presentation | #2446 | 2.810 | 2.810 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You collect shapes that joins together with you in order to fill in the keyholes.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Comments
Really good game and interesting mechanic. And I like the menu too! With some sound effects and a few more levels you have a complete game!
Nice job!
What stood out the most was the core mechanic and the level design. It was definitely enjoyable and I had a good time working through the puzzles.
I think the audio (both music and sound effects) were little too repetitive and biting (something that sounded softer and had more variety would work very well for a relaxing puzzle game like this)
My thoughts on the art are the same as the audio. Maybe more variety and detail (I definitely get the minimalist thing you were going for, but the simpler the game, the more involved the surrounding elements tend to be).
Good job on an enjoyable game!
Hey, those were some interesting puzzles! good job on coming up with those , I liked the cliff hanger mechanic. I think puzzle 3 was really built well on the difficulty curve, 4 was a bit hard, and I didnt manage to solve puzzle 5. I wonder if removing all the shapes on a chosen side is a must for the puzzles or you can be more forgiving and allow deletion of 1 shape at a time. Nice take on the theme.
For me, the difficulty curve was way to harsh, i was not able to pass the third level, but im probably missing something. the graphics on the other hand where really good, and i wish the music would have been a litte bit less repetitiv, but overall really good looking game, with huge potential in the mechanics! (which is probably getting more and more interesting, but unfortunatly I came not past Level 3)
There's a lot of interesting ideas here, and I feel that with more time and polish it could evolve into something amazing. All the menus being in-game is great, but 5 seconds feels way too long to get in and out of a settings menu. Being able to reset and remove extra pieces from your character is really valuable for the level design, but it also makes it really easy to make a mistake and be forced to reset, since the pieces never return. You also have to walk all the way to the exit to find out what shape you're aiming for before anything else. There's lots of creative ways to work through these shortcomings, so I hope you keep working and iterating on it. Awesome job!
I think the premise is there. In terms of level select, I think 5 seconds is pretty slow, but I did like how you communicated that to the player. The average game would have no flashing numbers and people would get confused. I got stuck on level 2, I wasn't able to hit the right side of the block. Regardless of that however, I think your gameplay is decent. Your jump sometimes feels off (side note, do you use a raycast for ground detection?) but for 48 hours this is pretty good.
Really cool and fun game! I started to get stuck on lv2, but I really liked where this was going. Great job!
Really cool and fun game! I started to get stuck on lv2, but I really liked where this was going. Great job!
The idea is decent, but the movement is terrible. The character is really annoying to move (low acceleration, slow to stop?). You have to wait 5 seconds to activate things, and you get popped back at the level selection room after each level for some reason. Also you have to be super careful not to accidentally join with a cube you didn't mean to join with. You might want search up how to make responsive platformer movement. (I think GMTK has some videos about that)
(Sorry if this seems mean, I just like to be honest)
I like this game! Great art and gameplay! Good job!
Please check my game as well ;)
A a bit long to wait between levels, and wow the game is hard to understand all subtilities at start, I've restarted the second level 5 times!
Leave a comment
Log in with itch.io to leave a comment.