This is a neat idea! The balance between purposefully taking damage but making sure you don't actually die is unique and fun, and the controls felt smooth. The music was good, and the art really embodied the feel of the game. I especially liked the eating animation and the text that popped up at the start of each level. The game does become a bit formulaic after a while, but the double link helped shake things up. I think this game has a lot of potential if you ever decide to come back and add more powers or enemy types. Nicely done!
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Shared Demise's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #77 | 4.079 | 4.079 |
Overall | #80 | 4.123 | 4.123 |
Originality | #157 | 4.132 | 4.132 |
Presentation | #244 | 4.158 | 4.158 |
Ranked from 38 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You and your enemies share damage taken.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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