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Shooter Looter Scooter's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #1626 | 3.000 | 3.000 |
Originality | #2082 | 3.129 | 3.129 |
Overall | #2408 | 2.849 | 2.849 |
Presentation | #3290 | 2.419 | 2.419 |
Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player is joined to their supply of ammo by an unbreakable tether.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Loved it. It was so fun to try use the ammo cart as a weapon, slinging it around while frantically dodging the enemies! And having it block shots as well added an extra layer of difficulty. It has a lot of potential!
Interesting concept, I liked it.
The artwork really makes the game.
with so much slack in the tether, you could use a yank button or something. Didn't really need the shooting part, the most fun part was pulling the tether. also the art of the characters was so original, it is a shame there was just a gray background with such a cool vision for the character art.
For the first several hours all that existed was the rope and the player. At first even the cart was replaced with a fixed post in the ground. It took some iteration to make the rope work.
Blank background also makes it difficult to track motion. I will do better next time.
Nice quick fun game. The tether felt a little too slack, wish there was a little more tension or a way to pull the cart to you.
Nice quick fun game. The tether felt a little too slack, wish there was a little more tension or a way to pull the cart to you.
Wow, what a lengend! Artwork was superb XD
of course, could've used more polish, but the art makes that worth it lol
thanks. did you know that i was the one that made the art. droid did the programing and was the one that summited it
There's other items that I got art for that didn't make it into the jam version. Once judging is over I will see if they can fit in somehow.
Wow, what a lengend! Artwork was superb XD
of course, could've used more polish, but the art makes that worth it lol
With a game name like that, I had to leave a comment
I see that you also have a taste for silly names.
I like the joke game concept, and the gameplay is really smooth, a shame there aren't more levels or enemy types.
Fits the theme, and it's pretty fun!
Thanks! I think there's a lot of potential with the idea, maybe I need to make a post-jam version to better explore it.
I spent a lot of time trying to make it as smooth as possible. I got artwork for other enemies and interactables to add into the game, but I thought it would be better to refine what did make it in before adding more stuff (at least at the rate of work I currently do, Godot is a new framework for me).