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CTRL Shift's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #3025 | 2.436 | 3.444 |
Presentation | #3628 | 2.357 | 3.333 |
Overall | #3788 | 2.278 | 3.222 |
Originality | #4342 | 2.200 | 3.111 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The ship keep switching control schemes, bullet effects and more
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
Yes
We created all audio during the game jam
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Comments
Great game and good concept !
The game is very fun, very beautiful, the music is also very exciting, in general you can spend time and have a lot of fun! However, some tips:
1- When compressing the file, always compress a folder and never just files, it is more organized, even if there are few files
2- Avoid using .rar, some people may not have Winrar, and needing to download another program just to play something is a bit annoying, .zip file is an excellent choice
3- Regarding the game, there was a lack of clearer feedback on when we took damage, a sound from the bar being consumed would already help, the tutorial in the game is beautiful, but it was a little confusing to understand at first
4- Need a pause menu in the game that would allow me to leave it (but I admit, we made the same mistake in the game we posted for this jam
Anyway, it was a great project, and I guarantee you a great evaluation!
Hey thanks ! This is some very useful feedback!
Interesting idea! However, the game was extremely frustrating, and sometimes I would lose simply because of bad enemy spawns. Good job!
Oh I'm sorry for that, most of the time went to juicing/game feel and we got out of time for balancing :(
It's fine - I managed to get a decent time after a few tries.