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Double Trouble's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #4542 | 1.863 | 2.500 |
Presentation | #4596 | 1.938 | 2.600 |
Overall | #4865 | 1.789 | 2.400 |
Originality | #5253 | 1.565 | 2.100 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Each time an enemy is killed, two more will spawn. You may choose to avoid them as much as you can, but they will force you to fight. Eventually, enemies will take over the whole map until it is all out of control.
Did your team create the art for this game during the 48 hour time slot?
No
We used pre-existing art
Did your team create the audio for this game during the 48 hour time slot?
No
We used pre-existing audio
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Comments
I think that a simple objective of get from point a to point b would have been better. As it stands, I can hide in a corner without attacking anithing or anything attacking me, and even if they find me, the blobs are pretty easy to avoid.
Loving the idea and the mechanic! I really like the design of the blobs. So disgusting.
very cool game, had a great time trying to avoid the enemies and survive as long as possible, good job!