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Hack Heist (Unfinished)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #3628 | 2.357 | 2.500 |
Originality | #4369 | 2.180 | 2.313 |
Fun | #4497 | 1.886 | 2.000 |
Overall | #4827 | 1.827 | 1.938 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game's about hacking robots which from the adversary's POV become "Out of Control". At the start of the game you also have a limited amount of a resource used to hack robots, one could call it "Control", so when you spend them all you'll be "Out of Control"
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
Yes
We created all audio during the game jam
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Comments
I was absolutely confused about how the controls worked for 3 minutes I almost give up playing. The central position of zoom screen is fixed so everything is cut off when zoomed in and I can't see anything zoomed out. After I finally figured out the basic controls it was pretty fun for the first 2 levels. I still have no idea what "hack" does. There is no strong connection to the theme. There's a good kernel of a concept here if developed more.
Nice graphics and game is finished, but it lacks originality in my mind
Force quitting the game after the player died / player finished level is annoying. Meanwhile, I can't figure out which robot is the player. Besides this, I can see the potential as I guess you did not have enough time to finish the game mechanic? Anyway, Im looking forward to seeing the finished game.
An interesting excercise, although I don't really see the connection to the theme, mechanically at least. Level design could use more work. Artwork is pretty cool! Good luck.
I like the art style. I was a little confused as to the controls and how you spend your "Control" since there weren't any UI elements to help with that. You indicated it was unfinished, I'll be curious how it comes out when it is done :)
Yes, it's hard to tell what's happening as we didn't have time to make what was happening clear to the player.