Nice little game :) The difficulty progression was good, with the game getting a bit more difficult after the player just gets used to the controls. However, it seems as though it was pretty easy to just kite the enemies around without taking damage, which defeats the purpose of reserving clicks. So once you run out of clicks with no more items on screen, you just either move around for a while or give in and die. Besides that, it was a pretty nice and well presented game.
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Disposable Trigger's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #2859 | 2.487 | 3.182 |
Overall | #3821 | 2.274 | 2.909 |
Presentation | #3852 | 2.274 | 2.909 |
Originality | #4593 | 2.061 | 2.636 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
I took the theme quite literally, as you can actually run out of controls to use. Your mouse has a limited number of uses in the game, which creates interesting decisions whether or not to hold down the mouse button to save clicks, or to do short taps of the mouse button to save ammo
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
No
We used pre-existing audio
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