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Ricochet's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #2269 | 2.701 | 3.455 |
Overall | #2380 | 2.772 | 3.545 |
Originality | #3439 | 2.558 | 3.273 |
Presentation | #3474 | 2.416 | 3.091 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The physics system very quickly makes the ball go out of control, and getting the ball in the basket is an exercise in keeping it in control -- or you can embrace the chaos and hope you get lucky.
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
Yes
We created all audio during the game jam
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Comments
Definitely felt skillful when I managed to get a solid rotation and smack the ball where I wanted it to go. A good combination on some existing mechanics, felt a bit like a level-based Pong puzzle game haha. GG!
Great game, even with the bar jumping around when dragged, I had a great time trying to hit the ball into the hoop. If I had to say what I liked the most, it would be that the bar was also affected by the surroundings. That way you had to manouver the ball in the right direction and manouver the bar around obstacles in the same time. Great game!
Thanks! I had a blast making it and I'm glad that you liked it!
Pretty fun! Also you have a very simple but very solid base mechanic here that can be built upon in a million different ways if you put your mind to it. Could easily expand this into a multi-hundred level experience by adding in new and interesting mechanics and perhaps modifications to the ball or the bar. If you could make controlling the bar's rotation intuitive with touch controls, could be great on mobile. Cheers.