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A jam submission

GMTK2020 - Bouncy CubeView game page

​A game about bouncing a cube
Submitted by M_Adam — 2 hours, 58 minutes before the deadline
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GMTK2020 - Bouncy Cube's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#36952.2032.818
Originality#40292.3453.000
Overall#43462.0612.636
Presentation#47631.8482.364

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The player has no control over the movement of the character except the direction it is going

Did your team create the art for this game during the 48 hour time slot?

Yes

We created all art during the game jam

Did your team create the audio for this game during the 48 hour time slot?

No

We used pre-existing audio

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Comments

Submitted(+1)

I don't know if it was intentional or not, but the cubes don't reset if you don't manually restart the level, and at the start of the level they get a little more random. I didn't realize this at first and would just let the game restart the level for me and by the time I realized that starting the level on my own reset them, it was nearly impossible for me to do anything because the level was so all over the place. Decent idea though. It worked quite well once I started manually restarting.

Developer (1 edit)

Everything getting more and more discombobulated with time was kind of what I was going for :D


But I agree, it gets too jumbled after a while, thats why I added the reset button as a bandaid fix

Submitted(+1)

The idea of the game is good. But I think camera angle is too close and the music is too loud.

Good job.

Submitted(+1)

I didn't really know what the hell I was doing at first but after I got the idea it was pretty good. But the music was far too loud. The simple art style works really well for the game

Submitted(+1)

This is definitely an out of control game and I really liked it. That first little bridge obstacle had me lose so many times. The art style was really simple yet catching, and everything felt like it worked well together. The control scheme was a little challenging, although that did help make it even more out of control.