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Alchemist's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #3485 | 2.385 | 3.200 |
Fun | #3797 | 2.162 | 2.900 |
Presentation | #3941 | 2.236 | 3.000 |
Originality | #4403 | 2.162 | 2.900 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
While you can control movement, you cannot control potions that you craft.
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
Yes
We created all audio during the game jam
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Comments
This doesn't feel half bad! I never ended up getting red or green potions I don't think, but I really liked having to turn around while running and aim the potions! Add some sound and this starts to look pretty good, good job!
While its clearly unfinished and missing some elements (such as music, etc) I can honestly say that I had fun playing this game. I really believe that you've got a great concept here and a really good start of something solid. The idea of a puzzle-platformer where you have to use a variety of potions to navigate or fight your way through enemies is a really strong idea and with more development could lead to something special.
The platforming, aiming and moving around felt really good and natural, and while it did lack feedback it had potential to be really satisfying when you kill enemies.
The main downsides were things that could be fixed with more work. The enemies were too fast and the visuals did need some work. It took me a little while to understand the different potion types, because some of them looked so similar.
All-in-all, a much better game than you seemed to think it was.
Player controls felt pretty good!
Cute. I wish there was music/effects and that the UI was clearer as to what the potions do. Colors could be clearer or name of potions etc..