Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

MindControl - GMTK 2020View game page

Submitted by Khashayar Sahebkar (@KhashayarJan) — 3 hours, 11 minutes before the deadline
Add to collection

Play game

MindControl - GMTK 2020's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#22032.9472.947
Fun#24522.6322.632
Overall#24862.7372.737
Originality#29702.7372.737

Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Player "Controls" other NPCs. At first they are "Out of Control" of others

Did your team create the art for this game during the 48 hour time slot?

No

We used pre-existing art

Did your team create the audio for this game during the 48 hour time slot?

No

We used pre-existing audio

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

The concept got me "wooo! MIND CONTROL!"

I think it could get better if the map had some tactical obstacles, if you could possess others with "ALT" and the puppies could get controlled too :P

it could get some tutorial page too .

Great job :)

Developer

Thanks for playing.

Having others help me pass obstacles would make this more puzzle than shooter. This is clearly a very basic version of the game. The way I see it, other enemies act as the obstacles that player should not be able to (very hard) pass alone. But that needs lots of balances and changes.

As for the puppies, in early builds you could control them but I was contacted by PETA and my lawyer suggested I remove that feature 😜 . Maybe for next game jam, I find better lawyers

Submitted(+1)

Interesting game idea, I think the idea of press Ctrl to control is fun. I feel the scale of the levels is could be a bit smaller or having more things in the environment could have helped a lot.

Good job on getting the jam done!

Submitted

This is a pretty cool game! The biggest thing I'd say could use improvement is... well to borrow a phrase Mark's used in the past, "game feel." You do not feel more powerful when you get a medium-sized mook under your control than you would a small-sized one. And I think that's because the HP requirement is static, like it looks enemy HP needs to be below 20. So the big strong armored guy, who is much larger than the smaller enemies, dies in one hit that is easy for the enemy AI to land. I don't know what the code looks like, but I think making the HP requirement a percentage of the total might fix this game feel issue.

Overall, though, a very good game! I would love to see this further developed, with more levels etc., after the jam!

Developer

thanks for playing! 🙏🏻🙏🏻
you are absolutely right, game needs lots of tweaking

I actually thought of making it percentage based, but didn’t because that would make capturing big brutes easier

What I should’ve done is increase their health (To like 30%)  after they are captured, that way they would be hard to capture and have hp remaining

At the time, I didn’t do it because only way would be reset hp to full and I didn’t want followers to be too strong. 

#Potensh😁

Submitted (1 edit) (+1)

The controller worked for me! Thank you <3 Cool game, pretty though! :)  
The game seems to be broken unfortunatly D: I keep walking downwards with no other input being accepted! If you link to a version I'd be happy to play, it sounds like an interesting concept! Also - If you find the time would you play and rate our game?

https://itch.io/jam/gmtk-2020/rate/692904

Submitted(+2)

I was able to move around with the arrow keys. It's just that it keeps going in the same direction until you press another arrow key. It's a bit disorienting but I think it goes along with the "out of control" concept.

Developer(+1)

unfortunately the controls are only arrow keys on keyboard

I tried adding controller support but it didn’t work, either I forgot to change some setting, or my controller and unity wanted to irritate me 😁

Still I think the code is still in there, maybe it would work for your controller