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A jam submission

To The UnknownView game page

Submitted by Game Slayer — 5 hours, 14 minutes before the deadline
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To The Unknown's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#41772.0122.700
Presentation#42812.0872.800
Overall#47441.8632.500
Originality#53231.4161.900

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Yes, my game fits the theme.

Did your team create the art for this game during the 48 hour time slot?

No

We used pre-existing art

Did your team create the audio for this game during the 48 hour time slot?

Yes

We created all audio during the game jam

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Comments

Submitted

It was tricky, after the first two levels I was interested in the "story" but I didn't have the patience to put up with the mixed-up controls so I didn't finish.

Developer

thank you for playing !

Submitted(+1)

dear god this was difficult. A tiny tap on the button would send my guy flying almost always to his death. very frustrating how difficult to control it was.

Developer

Sorry if it was very difficult :(

Submitted(+1)

Happy to see some game maker love! the game was cute, but the controls and levels were a little difficult to play with for a jam game. Nice Job! (Could have used some music though)

Developer

Thanks for encouraging , Sorry for the controlls (I tried to make them difficult to fit the theme of the jam) 

Submitted(+1)

Ok, Quick tip. When trying to make things difficult, you never (ok, not always, but 99/100 times) want to mess with the players input, and when you do, you need to either relay that information visually, additionally, or via words. A good example is with sonic in the genesis games. He can go really fast and jump on a dime, but its can be difficult to both slow down and avoid enemies. Thus the levels in those games are designed to use that difficulty as its main challenge.  for your game, it would have easily been able to use something like a special floor type to make things slippery, or events that make the game's gravity stronger. Obviously, this is something that takes time, and I also need to work on, but I hope that you got something out of this experience!

Developer

Thanks for the feedback !

Submitted(+1)

Happy to see some game maker love! the game was cute, but the controls and levels were a little difficult to play with for a jam game. Nice Job! (Could have used some music though)