The physics were a bit wonky, but I would say that contributes to the charm. The controls could be frustrating at times, maybe some more fine tuning is needed.
Overall a fun little game and a solid entry for a gamejam project
Criteria | Rank | Score* | Raw Score |
Fun | #4542 | 1.863 | 2.500 |
Overall | #4597 | 1.938 | 2.600 |
Originality | #4795 | 1.938 | 2.600 |
Presentation | #4841 | 1.789 | 2.400 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Cant stop moving and jumping and the controls change each level
Did your team create the art for this game during the 48 hour time slot?
We used pre-existing art
Did your team create the audio for this game during the 48 hour time slot?
We created all audio during the game jam
The physics were a bit wonky, but I would say that contributes to the charm. The controls could be frustrating at times, maybe some more fine tuning is needed.
Overall a fun little game and a solid entry for a gamejam project
Congratulations finishing your first GameJam! I didn't really like randomized control keys - something like randomized jumping pattern would've worked better in my opinion. In the latter stages it was really annoying to go up the ramp as the cube would just get stuck, and the endzone trigger seems to be a bit small. Also the game has no audio, but you've marked that all audio was created by you?
Wow you really got things mixing up. Haha. good concept and ideas. physics were interesting but overall keep up the good work.
Please checkout our little game if you get the chance.
I like the idea of the player constantly jumping and the weird controls that start getting mapped backwards. Collisions are a bit weird at times and the enemies seem to disappear randomly though I suppose it must be a hitbox on their head that I didn't realize I touched
Leave a comment
Log in with itch.io to leave a comment.