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Too Many Keys's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #3378 | 2.313 | 2.833 |
Originality | #3565 | 2.518 | 3.083 |
Overall | #3869 | 2.245 | 2.750 |
Presentation | #3911 | 2.245 | 2.750 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Every room you need to remove a Input from your keyboard so you are "out of control"
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
Yes
We created all audio during the game jam
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Comments
Cool idea! I like having to think through how I would complete the level and decide which keys I should disable.
Well made but it felt a bit too easy? There's definitely potential here. I will say that it was quite frustrating to not have even a hint of which exits were blocked off.
My gmtk 2020 game jam submission: https://itch.io/jam/gmtk-2020/rate/697372
There's something to be explored here, but I'm not sure it hits the 'out of control' theme that much.
It feels like a fun puzzle game, but very much under control - the levels follow a pattern of 'you need all these commands... except this one', which always leaves you feeling like you have exactly what you need to get through.
Great concept. I really enjoyed it.