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A jam submission

Gun ControlView game page

A wacky top down survival shooter!
Submitted by PeabodyJones — 5 hours, 22 minutes before the deadline
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Gun Control's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#34672.2882.692
Originality#36742.4842.923
Overall#39482.2232.615
Presentation#45761.9612.308

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The only thing you can control from the gun is when to fire, everything else about the gun is decided for you.

Did your team create the art for this game during the 48 hour time slot?

Yes

We created all art during the game jam

Did your team create the audio for this game during the 48 hour time slot?

No

We used pre-existing audio

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Comments

Submitted

Cool art and music! I see what your idea was with the random direction firing but I don't think it worked very well

Submitted (1 edit)

The concept fit the theme, but the execution is lacking. It's one thing to not control where the gun aim, the player still need to be able to know where it's going to shoot.

The art, while commendable that you did it, is mostly serviceable. The music fit though and not to loud. Overall didn't run into any bug so technically you succeeded. Remember that a lot of jammer don't even finish their game at the end of the weekend, so you did good !

Submitted

I agree with catalyst's point about being able to tell where the gun is going to fire, or if there was some element to be able to predict where the gun was going to go - however, I really enjoyed playing this game! Making such a game based on your mechanic is very unique and quite difficult to do great, but it's just right where when you hit an enemy it is really satisfying that you did so. Nice work :)

Submitted

Gameplay would be vastly improved if you could tell where your gun was pointing. Then you'd have to kite the enemies in a way that allows you to hit them. Walls can also block your path by spawning in front of you which can throw people off track. Having the chance to gain more health would make the game more forgiving also. 

You have a pretty good idea, though it could have been executed better. Nice work either way.