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Skyhigh Saboteur's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #1711 | 2.921 | 3.200 |
Originality | #2003 | 3.104 | 3.400 |
Overall | #2165 | 2.860 | 3.133 |
Presentation | #2875 | 2.678 | 2.933 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
A crashing plane is out of control.
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
Yes
We created all audio during the game jam
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Comments
This is brilliant, a simple idea executed very well. Super fun!
I wasn't big on the timer mechanic, it might be fun to explore the planes having limited explosions instead - with each explosion blowing off a chunk of the plane to communicate the state to the player - and have the plane plummet to the ground if the player takes too long without hitting another plane. I think it'd be a bit easier to parse because as it stands it's kinda hard to predict the time cost of each explosion and set up cool combos.
Great game though, a highlight for me I think! I hope you explore it further post-jam.
It's simply a standalone .exe file that launches the game. The game was made with Game Maker and that is the default build option.
Simple and a lot of fun! Awesome art style as well
It's great!
Fucking great, i love destruction and death, awesome work man