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A jam submission

AimlessView game page

A jam game about finding control where there seems to be none
Submitted by Viviane Silva Levy — 1 day, 1 hour before the deadline
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Aimless's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#17433.0363.036
Fun#18952.8572.857
Originality#20853.0713.071
Presentation#25272.8212.821

Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You don't control which direction you'll jump to

Did your team create the art for this game during the 48 hour time slot?

Yes

We created all art during the game jam

Did your team create the audio for this game during the 48 hour time slot?

Yes

We created all audio during the game jam

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Comments

Submitted(+1)

its kinda frustrating, but that is the point I guess, cuz you are not in control, music and art is cool! also like that parallax effect with the background.

Submitted(+1)

The feeling of jumping in the game is very nice and felt like I could just do that for a while. However, making progress is very difficult. Not being in control of the direction you move is already a difficult premise, so making the walls you have to progress through invisible just seems cruel to the player. If you had better control, sure invisible walls are fine, but with no control it increases the difficulty a lot. Maybe this is just me, but I kept getting confused about which direction the arrow indicated I could jump. My brain wanted it to be rocket trail, so I get thinking backwards was forwards. Again that may just be my brain.

Good work overall!

(1 edit)

Construction jackhammer sounds while launching game.

(+1)

It feels like a Bennett Foddy game, in a good way.  It has the frustrating feel where you feel like you can lose progress at any point.  

I wasn't a fan of the direction periodically completely changing directions, although I see how that makes it match the theme a bit more and made it more difficult to get stuck.  

Submitted(+1)

Less frustrating than I thought it would be somehow. The spinning mechanic did wonders for making me feel like there was always a chance to proceed. Less positive were the times I got stuck inside one tile-wide blocks and couldn't escape. Though it's clear you were aware that happens, since it's literally part of the level design.

Submitted(+1)

The direction is totally random, to make progress had to wait for a while to make the "perfect" jump, thankfully the music and sound effects are really good!

Developer

Thank you, I appreciate it! ^^