Yeah, so this is an example of a game that focused more on the theme than on being a game - though the opening text makes it clear that this is intended, and indeed, quite tongue-in-cheek. I'm not sure if I just missed something, but there appears to be no real objective. Perhaps if there were a goal, and a mini-map to help orient a little (though maybe there can be fog-of-war or something so as not to give the game away completely), this could have more mass-appeal, but as is, it's really just a GMTK Jam 2020 submission and not really a game.
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A Crazy Boring Square's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #4057 | 2.344 | 2.412 |
Fun | #4492 | 1.886 | 1.941 |
Overall | #4704 | 1.886 | 1.941 |
Presentation | #4953 | 1.715 | 1.765 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
i made it VERY out of control. trust me
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
Yes
We created all audio during the game jam
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