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GMTK2020 Submission's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #2248 | 2.709 | 3.071 |
Presentation | #2926 | 2.646 | 3.000 |
Overall | #2962 | 2.583 | 2.929 |
Originality | #3028 | 2.709 | 3.071 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
As you progress you'll lose the ability to control rotation.
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
No
We used pre-existing audio
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Comments
This is awesome! Great example of taking a simple concept and making it into a great game.
My high score was 85
Well done!
It's a fantastic game!
Simple, beautiful and sort of brilliant. Struggled with my mouse a bit as it seems to have developed an inconsistent double click when I only press once, which here means it costs lives! Not your fault of course...
Simple and fun game! Not bad :)
about popping pimples, or something like that, simple, fun. 55 after realizing i could rotate the cube, kinda dumb move of my part the first 3 trys, I always like simplicity in the art when the mechanics dont need more, so yeah, I like it, like popping my own pimples
Simple game, but unique! I liked that the out of control theme was very obvious in the simplicity. The colors weirdly gave me a "pimple popping game" sort of vibe with the white squares we had to remove, haha, so it was hard getting that gross image out of my head, but I liked the way the art style was flat and 2D even though the cubes were 3D. I think my score was 53, not as good as necrosaint haha. Looks very polished for a game jam game, and I applaud you for that.
This is a very simple but fun and interesting game. It starts out very simple but plays nicely with the theme and becomes super hard by the end. My high score was 68, at which point the game felt impossibly hard to me!