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A jam submission

PointedView game page

Only one direction
Submitted by Grape11 — 30 minutes, 6 seconds before the deadline
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Pointed's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#21071.8973.000
Adherence to the Theme#23661.5812.500
Overall#23721.4762.333
Design#24840.9491.500

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

This could have worked as a puzzle game if you made the map much, much smaller. Less time wasted on traveling, and players could see where they're going. That would let them plan ahead and know which direction to drop, rather than guessing and getting stuck. It's a neat concept and I'll admit that floating over the pit when I assumed the game was following platformer conventions was a wow moment, but the level design needs much work.

Developer(+1)

Yea i wanted it to be a puzzle game i didn't have much time to work on the game, And when i got everything working there was barely any time left for a level design. Also saw the level was too expansive and confusing but i had no time to correct it just had to post something. Glad you took the time to play the game and give your honest opinion. Thank You!

Submitted

I can't tell if this game is broken or if I just can't figure it out. First off, there appears to be a control that isn't mentioned in the instructions page (called tutorial for some reason), which is Shift to drop a direction. The game seems to lack a way to back out to the main menu or reset (as far as I can tell), and it's easy to get stuck in the game (eg. if you don't grab the first left direction when you see it, you will get stuck). This make the game frustrating, as each attempt requires force-closing the game (using Alt-F4, the task switcher, or Task Manager) and re-open it. Going back to the Shift button, it seems that you drop the direction if you're on the ground, but if you're in the air, it disappears forever (which lead me to more soft locks). Also, after picking up the fourth direction (after dropping one), the game seems to stop accepting input. Unless I'm missing something non-obvious, this appears to be unbeatable.

I will also add that, while a very minor issue overall, the discrete movement was kind of obnoxious. It made it harder to tell how much I was moving at times, and I didn't like having to mash my spacebar over and over.

Developer

Yea, Sorry about the awful experience. Didn't get much time to work on a game. Glad you took the time to play it and give a honest opinion.  Thank You!