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A member registered Jan 09, 2016 · View creator page →

Recent community posts

Reached the end! Really liked it, especially after learning to chain swings after launching off to maintain high speed. I think zooming out the camera a bit, especially at high vertical parts will help a bit with planning routes and maintaining the rush. That and shortcuts being a one-way ticket back to a level with no warning were my biggest issues.

And hi Kyle! Loved the animation!

That makes sense! Keep it up :)

Cleared the demo! I like how it shifts from puzzle to action depending on enemy placement and level design. Got stuck once in a room exitable only by rat tunnels when the possessing timer ran out, and died in spirit form by water/chasm (I didn't notice my health dropping, and I think they should just work like barriers instead), but it went pretty smoothly.

Release is HYYYYPE!!

Awesome game, and it sounds amazing too! Are enemy behaviors linked to the music somehow? Here's my highscore so far

Merely being in their presence sends chills down my spine, we can't just leave them laying here out in the open. Maybe we should seal them off until we know more about this world.

Nussecke got too popular for Mai-chan to handle!

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Really like it! The screen suddenly scrolling messes up platform placing though, which would be my biggest complaint, but it's really impressive what you've already gotten done in 48 hours.

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Thanks for the feedback! Sound designer here, we're totally up for polishing it up in a postjam build, in the meantime you can preview some of the sounds I made here

Solid base mechanics, cute aesthetics and nice level design. Loved the bait sandwich! Fixed GDrive link with the UnityPlayer.dll