Nice game. I found the pattern pretty fast but I enjoyed it. Thank you.
Please look at my game as well https://itch.io/jam/gmtk-2019/rate/461311 I hope you'll like it as much as I liked yours :)
Criteria | Rank | Score* | Raw Score |
Originality | #494 | 3.900 | 4.111 |
Design | #913 | 3.162 | 3.333 |
Overall | #1199 | 3.162 | 3.333 |
Adherence to the Theme | #1837 | 2.424 | 2.556 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Nice game. I found the pattern pretty fast but I enjoyed it. Thank you.
Please look at my game as well https://itch.io/jam/gmtk-2019/rate/461311 I hope you'll like it as much as I liked yours :)
I was really enjoying the concept. I would love it as a procedural or set-of-possible puzzle, but in my instance in particular, it became evident that... well, in case this is always true, don't wish to spoiler... there was a pattern and once I saw it, tested it, and found it to be the case, I was no longer happy while playing.
Oh, yeah, and I really had to play it full-screen or else I could not read the text of the target ingredients. That particular font was really hard to read when not full-screen. (Generally prefer to leave browser games in their boxes ^_^ )
A satisfying deduction game. Reminded me of a board game called Alchemists; the deduction puzzle is quite similar. Having the solution more prominently displayed, as well as allowing the user to annotate potential ingredients in the game, would make it a lot easier to play. Unfortunately, I felt like the theme (which I assume was "only one solution") didn't shine through with this design. Perhaps if you could only use an ingredient once a round the theme would fit better, although I realise this would make the deduction puzzle very different.
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