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A jam submission

Capture TowerView game page

This is a tower defense without actual tower placement!
Submitted by RynsArgent — 26 minutes, 33 seconds before the deadline
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Capture Tower's itch.io page

Results

CriteriaRankScore*Raw Score
Design#2633.4553.455

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

It really started working once the difficulty started to ramp up

Submitted(+1)

I like the idea of being able to convert the units to your side. Part of the fun of a tower defense game though is planning out your defenses and I would have liked to see something to take over that aspect. Nice game!

(1 edit)

Thanks! We wanted to have more levels and unit types so you had to really pick out when the best time to flip which units would be, but we ended up running out of time. I think there's still some of that, but without the UI to show the differences between the unit types I don't expect players to realize what all the options are haha. (I'd be impressed if you realized the big slimes can hold three enemies attention at once and the hooded ladies have a ranged attack on your own!)

Submitted(+1)

I wasn't sure of the exact number but I did notice that the larger slimes could hold more enemies and that the hooded guys had a ranged attack actually. Before long I started tying to time it that the large slimes would be turned a short distance in front of the hooded guys so I could make use of the ranged attack. I could see this being an amazing game if you continue working on it.

Submitted

Good but i think the difficulty ramps up a bit to fast.