Great idea, but some questionable design decisions. The option confuse seems to be clearly negative for the player, flee does nothing and magic either doesn't do anything or has really low probability to be succesful. I can imagine a good game with the idea as a basis. If you could choose the strategy the player character has in the fight, for example, this could be an interesting mechanic.
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Night Quest's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Design | #942 | 1.225 | 2.000 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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