Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
A jam submission

Pong But You Can't Move (GMTK Jam)View game page

It's Pong, but without moving paddles.
Submitted by epiblitikos (@epi_makes_games) — 45 minutes, 1 second before the deadline

Play game

Pong But You Can't Move (GMTK Jam)'s itch.io page

Results

CriteriaRankScore*Raw Score
Design#964.0004.000

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Leave a comment

Log in with itch.io to leave a comment.

Comments

good concept. I would consider speeding the ball up after each bounce so horizontal moving balls don't take forever bouncing between two panels.

Developer

Thanks for the feedback! Once I get the physics jank sorted, I'll def be looking at some speed-related concerns. I had in mind a fast-forward button of sorts, since the outcome is essentially determined before the ball even moves

Submitted

Love the game, totally changes pong from being an action reflex game into a strategy game. Would like to see this developed further.

Developer

Thanks! I'm glad you enjoyed playing it! I do plan on adding a bit more to it, and I'll post to the devlog as I do. Cheers!

Submitted(+1)

Liked the game, but it feels kind of unbalanced. Most of the time I win, because my Oponent ran out of Places to Place the Blocks. I feel like it would be better, if both players can place a block, so you kind of have to predict were the opponent will place it´s block and how the ball moves. Also I am getting no real points, it always moves between 2:0 to 0:2, because every winning streak I have, will be interrupted by my Opponent when he has enough blocks, and then I have a disadvantage, but it will even out shortly, because I lose my points really fast.

So the dominant winning strategy for me was just to place my blocks as space-efficent as I could to survive long enough until my opponent ran out of space.

I feel like a litle bit more mechanics would make the game better, for example upgrades (how much space a block blocks, how big a block is) so you kind of need to plan way ahead. Maybe even adding more than one ball later. Or Blocks that effect the ball differently (making it faster, or giving the ball a random direction). Just adding more content would go a long way on improving this game.

Afterall: great Idea

Developer

Thanks for the feedback! I'm definitely with you on the feeling of balance. I think it has to do with the winning player not having anything  to do wihile they are winning. A friend suggested having the scoring player point the ball for the next round, which I'm experimenting with presently. 

I most likely will change the scoring following some other planned changes--as long as it still seems needed. I'm thinking either streaks or more standard tally-up scoring. 

Also, yeah, the idea of upgrades is almost a given in a game like this! I am especially interested in the effect of other block shapes on play. 

Thanks again for your interest and feedback!