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Haywire's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Design | #446 | 2.940 | 3.143 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Thank you all for the feedback, it is greatly appreciated. This was my first game jam and I had a blast. If you have any suggestions or criticisms for the game, please comment below.
+ Interesting idea that addresses the prompt
+Idea presented in a way that is pretty clear and easy to understand
+ Everything appears to function as intended
+ The upgrade shop was above and beyond, for the time you had.
- It can be hard to respond to the directional changes. It goes beyond being hard to predict and delves into being hard to react to in a meaningful way. If you develop this further, I'd reccomend experimenting with bigger direction changes done less frequently.
- The waves are LONG, and there can be a lot of dead time. I very nearly didn't see everything this game had to offer because of it.
You've got a pretty solid game here. Most of my issues with it are a matter of tweaks and balances. Develop it a bit more, inject some character into it, and I'd legit play it.
I feel like not being able to control where you aim is a good concept but it makes the game feel unresponsive and almost clunky. I'd recommend making it so that you can still control aim but in a weird way. Something that hurts you to aim such as having to move away. Make aiming sudo controllable.
Also, the pacing feels very slow. Maybe if there were more enemies on the screen or even different kinds of enemies it would feel a lot more lively.
Pretty good, I thought the jittery player was quite funny. A fun little arcade game!