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A jam submission

DESIGHTView game page

DESIGHT is a first-person shooter without shooting
Submitted by Caresi Labs (@caresilabs) — 4 hours, 12 minutes before the deadline

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DESIGHT's itch.io page

Results

CriteriaRankScore*Raw Score
Design#4263.0003.000

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

The game was so dark I could barely play. Maybe it was because of the glare on my monitor, but at max brightness I couldn't see anything. This was really bad when I lost my gun. If I missed a target I thought the gun was lost forever. I couldn't see the gun on the ground, so I thought it dissappeared. I had to look at the comments here to realize how to pick the gun back up. 

Other than that, I thought having to pick up the gun after throwing it was annoying. If I missed an enemy, I would have to walk right up to it and die to pick up my gun again (depending on where the gun dropped) and the final door switches took a while because missing a switch meant I to walk up and get it and try the sequence again. I feel like something more interesting could have been done maybe instead.

The music and lighting did come together for a nice game feel though, and I liked that the particle effects of dust were there in front of the exit door as if the player was barely making it out.

(+1)

in the beginning I didn't even pay attention to the timer and later I was like wait what is this timer. The 2nd room took me so long haha. But then the 2nd time I came through like a champ. It actually reminded me a bit of super hot where you just go in like an action movie throwing guns and whatever objects at the enemies. I liked how the gun can only be returned if you actually hit something, otherwise you have to manually fetch it, this gives some balance to it's power

Submitted (1 edit) (+1)

Really cool, however throwing the gun feels like a bullet that I recall in order to use again, kinda like grabbing arrows off the ground, still really neat. I don't feel like it fulfilled this jams requirements.

Submitted(+1)

pretty cool, little weird getting used to the return mechanic

Submitted(+1)

Really fun game! Spent way too long on the second room but got out with 27 seconds left.