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DESIGHT's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Design | #426 | 3.000 | 3.000 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
The game was so dark I could barely play. Maybe it was because of the glare on my monitor, but at max brightness I couldn't see anything. This was really bad when I lost my gun. If I missed a target I thought the gun was lost forever. I couldn't see the gun on the ground, so I thought it dissappeared. I had to look at the comments here to realize how to pick the gun back up.
Other than that, I thought having to pick up the gun after throwing it was annoying. If I missed an enemy, I would have to walk right up to it and die to pick up my gun again (depending on where the gun dropped) and the final door switches took a while because missing a switch meant I to walk up and get it and try the sequence again. I feel like something more interesting could have been done maybe instead.
The music and lighting did come together for a nice game feel though, and I liked that the particle effects of dust were there in front of the exit door as if the player was barely making it out.
in the beginning I didn't even pay attention to the timer and later I was like wait what is this timer. The 2nd room took me so long haha. But then the 2nd time I came through like a champ. It actually reminded me a bit of super hot where you just go in like an action movie throwing guns and whatever objects at the enemies. I liked how the gun can only be returned if you actually hit something, otherwise you have to manually fetch it, this gives some balance to it's power
Really cool, however throwing the gun feels like a bullet that I recall in order to use again, kinda like grabbing arrows off the ground, still really neat. I don't feel like it fulfilled this jams requirements.
pretty cool, little weird getting used to the return mechanic
Really fun game! Spent way too long on the second room but got out with 27 seconds left.