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A jam submission

Kingdom BattleView game page

RTS game where you cannot select units
Submitted by Piranha305 (@piranha_305) — 6 hours, 32 minutes before the deadline
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Kingdom Battle's itch.io page

Results

CriteriaRankScore*Raw Score
Design#1423.8333.833

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

This is quite fun! It's a bit short, given that the AI isn't very challenging, but is quite very polished given the time. Would love to see this extended with more levels, units, and mechanics.

Developer

Thanks, I'm already working on expanding this game a bit, 

(+1)

really cool game, had more fun analyzing the decisions of the AI than making mines, kudos!!!

(+1)

Fun game, I like the one button click action. 

(+1)

Fun game, and the AI has a pretty good strat which I used against it XD

(+1)

The ideia of the game is very cool, i am not big fan of rts but this one i liked, but when you get the idea of the 1º group a team and then move whith all foce toghether you can just obliterate the enemy soo at this point the game loses its fun, but at least was a well time spent to figure that out

Developer

Yeah I agree once you get a large number of Unit it's becomes super easy, i have to beef up the ai a bit and maybe add some other mechanics to add depth and maybe make map bigger and add other faction or something 

(+1)

makking the map bigger wouldnt fix that because i rly only used the midle part of the map, yoou could also give two options of orders, one that all stay toghether and aonter where all go everywhere, the only way i found to keep them toghether was spaming the click

Developer

That good feedback, when I polish it up I will be sure to think of your comments, thanks

Submitted(+1)

I loved the idea of this game but it feels like the AI was just so much better than me at the game, which was really impressive to me.

I don't feel like the gameplay was any different than if I could have controlled the units directly. The idea makes me think of games like dwarf fortess or banished though - would be interesting to see a combat-focused game with these kind of mechanics

Developer

Yeah I had a few different unit type in mind maybe having upgrades as well but I didn't have any time to make more "strategic" hope I can revisit this idea down the road and see if I could add more depth. Thanks for the feedback