I see the purpose of slowing down. Would have loved to see different ennemies, 'cause the strategy becomes easy findable. Love the feeling <3
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Crossfire's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Design | #74 | 4.119 | 4.119 |
Ranked from 42 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Hello! Thank you, "game juice" is definitely a priority of mine when making games!
As for clicking, slowing down time is a feature that gives the player more time to think and maneuver more precisely between the bullets. Although, it is entirely possible for better skilled players to play the entire game without having to use the slowmo ability.
Maybe the best one I've seen, the concept works great, and the powerups are a great touch to make it not so repetitive. At first I kept running away, making the enemies stay in one big group, unable to shoot eachother, but when I noticed that running into them not only seperates them, but doesn't let them shoot(making this strategy not suicidal), I had a ton of fun. Amazing concept, amazing execution, great AI
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