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Carpe Annoyem (Game Jame Title)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #57 | 2.384 | 2.500 |
Use of Audio | #59 | 2.288 | 2.400 |
Visuals | #76 | 1.716 | 1.800 |
Gameplay | #77 | 1.430 | 1.500 |
Overall | #78 | 1.526 | 1.600 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Number in team
1
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Comments
The description sounded interesting to me, though I wasn't quite sure what I was supposed to press or not press, at first (other than Space to start). I think I figured it out though.
I like the use of sound effects--I always like to see good choice of sound effects in game; they can really add to the experience, and I think we've all had experiences in trying to filter out buzzing phones or someone's endless chatter.
Interesting idea! I think this could certainly be developed into something further.
Certainly a different experience, Not a huge amount ot it though. Would be nice if there was something that the user had to interact with to keep calm. Maybe with more things going off you'd have to press certain keys to remain calm and not have your day ruined.
also the phone going off constantly was a good one, certainly stress me out, I really wanted to answer the call......xD