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A jam entry

Bumper CarsView game page »

Submitted by Ventuar (@ventuargames) with 10 minutes, 47 seconds before the deadline

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Results

CriteriaRankScore*Raw score
Polish#23.7143.714
Creativity#33.7863.786
Fun#33.4293.429
Overall#33.5543.554
Theme#43.2863.286

Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Talking points of your game?
Destroy enemy cars by crashing into them in this bouncy, demolition derby-like game!

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In bumper cars, you control a lone orange car, pitted against 3 others in a a fight to the death in a very bouncy rink, surrounded by the fierce sandstorms of the desert. Will the enemy cars come out on top, or will you be able to return home for dinner?

Time spent working on your game?
Spent 2-3 days working total, but had to restart twice, so about 20 hours on this game.

What assets did u use?
All 3D models and code are mine, found fonts at dafont.com and sounds/music at http://www.orangefreesounds.com/ as well as other sources

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Comments

Really enjoyed the concept of this game and the style is really cool.  Would be great to be able to  upgrade your cars abilities and some random generated obstacles but in the scope of a jam this is great.

Developer

Thank you! I agree, if I had another day or two, I would've absolutely added those in. :)

Love the graphics! Pretty polished game, but the controls were a little unresponsive. Nothing game breaking, though. Nice job!

Developer

Thank you! Yes, the unresponsive at times controls were an issue, I believe due to the way the physics are handled. I'm glad you enjoyed playing my game!

A solid, bug-free experience with well-tuned driving controls that usually results in a winnable scenario. The gameplay could use an extra dimension beyond driving round in loops waiting for the enemies to defeat themselves. And I was never sure how to defeat that final car who has less health than you, short of just randomly driving into each other. A platform to build on.

Developer

Thank you for the feedback! Indeed, those were all design issues that I did not know how to solve properly, given the time frame of the jam. I'm glad you enjoyed it! :)