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Stygian Palace's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #13 | 3.780 | 3.923 |
Overall | #27 | 2.854 | 2.962 |
Polish | #28 | 2.446 | 2.538 |
Creativity | #29 | 2.965 | 3.077 |
Fun | #29 | 2.224 | 2.308 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Talking points of your game
The enemies are shadow creatures that physically prevent you from pointing your flashlight at them. Some of them can even grab the flashlight beam and lock it in place or attack it to drain the battery.
I was planning to have some form of exploration / an actual objective, but I didn't have enough time, so I threw together an endless survival game instead.
What Assets did you use?
All audio is from the Sonniss GDC 2018 audio bundle, and the font used is Alagard by Hewett Tsoi.
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Comments
Interesting Idea, but it would be nice some indication of where enemies are/could be.
Awesome concept, not being able to see the enemies is frightening however maybe indicating the enemy's direction with sound would be a good idea. ( this might actually be implemented, but my crappy speakers dont do shit :) ) Cool game!
Cool idea but frustrating given the fact that you can't see the enemies.
Good job!