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Beelzeboss

67
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4
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A member registered Jun 30, 2018 · View creator page →

Creator of

Recent community posts

Thanks for playing! Sorry to hear about being stuck, seems like we missed some collider issues. :)

Thanks for playing! In the orange zone the effect to solidify the rope when the kite is thrown making it a platform, we had a hard time figuring out how to explain the zones. Seems a lot of people got stuck in rocks, I think its due to some collider issues. :)

The start menu and cutscene look really cool. I also had issues, first time it crashed on the menu/cutscene, if i skipped it, it spawned me far away from the terrain and i couldnt move after which it crashed. Things like this happen, don't give up! :)

Very ptsd triggering :D. It looks great, the turning to the sides is a great idea and feels nice. The firework when you click is a great addition. Music is also nice. :)

Thanks for playing through to the end! <3

Thanks for palying! :)

Thanks for playing! <3

Thanks for playing! Im not good at platformers either, so maybe i messed something up XD

The character movement and animation are incredible, they feel great! I also had the problem with the grapple point (i think pressing some button would be better than clicking) and the begining dialog is a bit long/slow. I liked it, good job!

Incredibly polished, movement feels amazing. The slime is cute. Great concept and execution. <3

The audio combined with the visuals is spectacular, its weirdly relaxing. Its great that you can reach insane speeds and try hard or take it slow and calculated. The plume simulation is awesome. One of my favorites so far!

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Mimi is super cute! Felt good to play and the charge attack was fun. Like others also said the variance in enemies was cool. I think adding a fow different attacks would keep it from getting repetetive. I had some lag on the web version. Great job! PS the music is now stuck in my head... :)

Thanks for playing! We had a hard time figuring out how to explain the mechanics and visually present them, for the x thing the control is just to retrieve the kite when it is lodged somwhere and you dont want to pull yourself to its locations, the mechanic in the zone there is that the rope solidifies when you grapple making a platform that you can pull to. :)

It was really fun dodging around with a bunch of boxes on my head. I think some additional mechanic would help a lot, like having to get some specific orders and bring the somewhere or something like that. Good job! 

The art style looks great. I think some more puzzles, different tasjs would add a lot. The details we great (the fuel tank enptying, the guys cheering, the rocket plume). Really cool! :) 

Really cool concept. I think a bit of streamlining would help greatly, there is a bit too much text at the start and some guiding to where each thing is would help. It was fun and unique!

Feels amazing for a jam game. The art looks great as well. Pretty difficult. There was some lag as others said, web builds are hard :( . Great job!

The dinosaur is very cute, and the art as a whole looks nice! Good job.

The sprite for the character looks great and the movement is nice. I think changing the arrow color/size to something more contrasting/easier to see would make a lot of difference. As well as some effects on killing a bat. I had fun! :)

Fun game, felt polished. It took my last remaining brain cells. The audio is nice. It was fun :) Good job!

Very cute cat and great interpretation of the theme. It is really cool how the environment changes after hibernating. I had fun! :)

Surprisingly deep for a jam game. Cool interpretation of the theme. The art looks good and the movement feels nice! I think combat could be better, I managed to bug the sword somehow. Maybe the timer could pause during dialogue, because in the beggining I was skipping it to save time. It was very fun.

Thanks for playing! We didn't have time to make nice hints for the puzzles, especially the last one, but we are happy that you found the first ones decent enough. :)
 

Very nice first level, the mechanics were well explained. I had a bug i thing with all the itams staking in one tile after i tried to move them. I had fun. Good job!

Super enjoyable idle game. I loved the mechanic of the nested orbits though it did seem to bug out after a bit more planets. I liked it a lot, good job!

I liked it a lot. At the start i tought that the player and enemies were a bit too slow, but it was actually nice to have time to dodge, i liked the idea of getting more power. I think a nice improvement would be to add some feedback to hitting enemies and weakspots maybe. Good job!

The art fits surprisingly well, and having different playable characters in a jam game is an accomplishment. It think the main thing to improve would be the movement, adding things other than jumping for example. Bugs are normal for a jam game so no worries :). Good job!

Really creative concept. It required a lot of brain power to grasp initially, but after some messing around i figured it out. After figuring it out, I think the ui is fine and it looks cool. Nice job!

Very well polished and well made. I liked the power-ups. Great job!

Very cool mechanic and interpretation, it is very addictive to try to chain maore and more enemies. Very fitting name :). I had a lot of fun.

Very cool twist on the racing formula. It is very fun. Nice job!

Good level. Im not sure if its a bug, but i could stick to walls. I had fun. Good job!

The movement was slightly confusing and all the looping really takes a toll. The narative was great. The idea was original. I think the combat and movement can be improved. Great job!

The sliding movement feels great and it looks cohesive. I like the sprint. I think there could be an additional mechanic to picking up the crystals, either some enemies of something else. Good job!

Neat idea. The levels were nice. It could use a bit more polish, but the foundation and potential is there. Good job!

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The driving feels nice, i think it would help if there are some additional mechanic with the car and as another person said highscores would be cool. The start transition is awesome. Great job!

I did not expect to find such a satisfying and fun puzzle game, behind this title and thumbnail. Im at a loss for words. Great!

I got scared! You nailed the scare/eerie/creepy vibes. Good job!

I also got stuck on the second level. There are some bugs, but the potential is there. The jump orbiting was cool. Nice vibes. Good job!

Loved the burnout/drift mechanic. The art is very cute. I think some more weapons for the car would be cool. Good job!