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Cheat-o's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #8 | 3.143 | 3.143 |
Completion | #11 | 3.143 | 3.143 |
Well-rounded | #12 | 3.000 | 3.000 |
Adherence to the theme | #13 | 3.429 | 3.429 |
Innovation | #16 | 2.857 | 2.857 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team Details
KingNanachi - Programmer & Music
nullZer0 - Designer
PioneerShark - Programmer
mikosriko - Programmer & Designer
Team URL
https://globalgamejam.org/games/2024/game-wip-3
How To Play
Controls:
Player 1:
A = Left
D = Right
W = Jump
Space = Shoot
Player 2:
Left Arrow = Left
Right Arrow = Right
Up Arrow = Jump
Numpad 0 or 0 = Shoot
GDL DIversifiers
Portfolio Power - Your game is built to power up to portfolios of everyone involved
Purpose of Play - Your game is built just to be fun!
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Comments
Very fun game. love the idea of letting the players use the control before actually being in the game. It required a bit more of polish to be honest but you can be proud of what you've done.
So impressed that you got a local multiplayer game working. I confess i couldn't jump onto any of the blocks - i think my precision needs some work.
The soundtrack is jaunty - nice job.
Alright concept, but let down by the execution. It’s a nice prototype for a local pvp game (didn’t encounter any major glitches in the game), but the game just feels empty.
It definitely does need a HUD of some description - some means of indicating to the players how much time is left in the fight (assuming that the game runs on a timer), some sort of health bars/indicator of how close each player is to losing (assuming that the win condition is just ‘dont die first’) - something to indicate that your attacks are actually doing something. Because, in the current state, it just feels like the game is just ‘jump around and spam shots at each other in the hope that the game eventually declares you the winner’.
Who knows, maybe you could try to add some strategy to the proceedings by adding in charge shots or something (interruptable if you get hit by an enemy shot whilst charging), or encourage players to move around more by adding some pickups (power-ups?) to incentivize not camping, or maybe even additional weapons you can use?
The game still has potential though, but the unrealized potential just kinda can’t be overlooked.