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Not amused.'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Adherence to the theme | #1 | 4.500 | 4.500 |
Innovation | #3 | 3.667 | 3.667 |
Well-rounded | #9 | 3.333 | 3.333 |
Gameplay | #11 | 3.000 | 3.000 |
Completion | #15 | 2.833 | 2.833 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team Details
Team Two
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Comments
First things first - amazing aesthetics, very interesting premise, and very fitting to the theme.
I’m also assuming your team was also one of the remote teams (same here lol), and I gotta say you did a very good job in spite of that logistical hurdle.
Judging by the description of the game’s premise on the itch.io page (and the lack of anything that happens when the King’s humour bar fills/empties), I’m guessing the game is still unfinished, which is a bit of a shame - because I genuinely think that you’ve got a rather nice thing going here.
One criticism I do have is with the lack of replayability - once one ‘solves’ the punchline for a joke once, it kinda turns the initial challenge of ‘working out which punchline is funnier’ to ‘just clicking the known correct answer’. I suppose it’s an inherent problem with the design (as the jokes/punchlines all need to be manually created and there’s always going to be a finite limit to how many one can come up with an add to the game - although I am impressed by the variety present in the game), but I am wondering how feasible it would be to, say, give each joke more ‘correct’ and ‘incorrect’ punchlines instead of only three. So, instead of being prompted by the same 3 options every time, it instead presents 3 of all n punchline options (ideally avoiding a previously chosen option, but that’s probably unfeasible) - but then again, there’s the problem of coming up with more punchlines for the jokes.
Another tweak you might want to consider doing would be to add the option of keyboard controls - so, instead of needing to mouse over the choice, the player can just press
1
,2
,3
, or something instead to select the choice.You might also want to consider building a webgl build of the game as well - that’ll make your game playable in browser on the itch.io build, which I find helps to encourage randos to actually play one’s games (seeing as they don’t need to go through the effort of downloading it).
The art looks amazing! I definitely chuckled at many of the punchlines (even some of the wrong ones!)