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A jam submission

The Last Laugh or: How I Got Everyone to Chuckle at the King's FuneralView game page

A short and absurd interactive fiction game where you play a witty jester.
Submitted by Arda Kacar (@exxil0n) — 1 hour, 5 minutes before the deadline
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The Last Laugh or: How I Got Everyone to Chuckle at the King's Funeral's itch.io page

Results

CriteriaRankScore*Raw Score
Adherence to the theme#54.1434.143
Well-rounded#73.4293.429
Innovation#93.2863.286
Completion#103.2863.286
Gameplay#152.8572.857

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team Details
GameDevLondon - Team Two
Arda Kacar, Daisy Rodway, Alice Denyer, Soundtomb

How To Play
Click on the NPCs to move towards them, click on the visual cue to trigger the dialogue with that particular character. Click on the screen to move further if you don't see the next character in line.

GDL DIversifiers

Commercial Chops - Your game is made available to purchase before the end of the jam
Portfolio Power - Your game is built to power up to portfolios of everyone involved
Purpose of Play - Your game is built just to be fun!

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Comments

Submitted(+1)

I love the visuals and the music! I don't know if you watched the post-jam stream, but there was some weird pitching happening with the streamed audio, and the resulting lo-fi de-tuning effect on this game's soundtrack made it sound even better! I was a bit disappointed when I realised it wasn't meant to be like that, ha! The music would work even better if it looped seamlessly: currently the loop point seems a little abrupt and not clean. I would also want to hear more sound effects in general. Footsteps, environmental ambience, some UI acknowledgement of my clicks, etc. Also, I'm sure there was probably more game to the right of the knight, but I could not get the jester to move any further to the right no matter where I clicked. The aesthetics were a strength of this game, and it is always an achievement worth celebrating to finish a jam game in a short weekend. Well done!.

Developer(+1)

Wow, thank you so much for trying our game and writing such kind words about it! Honestly I did not realize that happened with the audio but that seems like a great idea to implement it for real lol. I'm on the same page with you about music looping seemlessly, sound effects and UI acknowledgement. We needed to rush it a bit since we had so little time so we did our best to upload a playable version but we're thinking of developing it to a full-game soon! Also I'm glad you liked the aesthetics, that was our favorite aspect of the game as well :) Thank you again for taking the time to write a review, hope you could give it another go when it is completed in the future! Cheers!

Submitted(+1)

Yes, do let me know when you make changes!

Submitted (1 edit) (+1)

Okay so first things first - not sure if it’s a skill issue on my end or if I just reached the end of the game, but it doesn’t seem to be possible to walk further than the knight after talking to her.

Anywho, pretty cool premise overall, and rather good presentation, with some rather interesting dialogue.

Feels like it is lacking an ending though (unless it’s just a case of a major skill issue on my end), and I suppose that making a WebGL build of your game as well would be worth considering (making it easier for randos to actually try playing your game and such)

Developer (1 edit) (+1)

First of all, thank you for sparing the time to try our game and for your kind words on the presentation and dialogues! It's not your fault at all haha :) , we couldn't implement the end screen because of time limitations. We had to cut out a lot of ideas but we're considering developing it to a full-game! Also thank you for your advice on making a WebGL build of it, as the only programmer of the team, I'll make sure to do it as well.

Submitted(+1)

What a lovely and unexpected ending :D
I really like the character art!

Developer

Thank you so much for your kind words :) Credit for character art goes to Daisy, she did one hell of a job! We'll develop it to a full-game with a complete scenario as soon as possible, hope you can give it a go that time too to experience the originally intended/designed ending(s) :)

(+1)

Loved it, so much fun!! I can definitely see the potential in this game :)