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A jam submission

(dot)RPGView game page

Small RPG with a 1-Bit Aesthetic. Use Strategy and Skill to slay the Dragon! Submission for GDFG's Monthly Jam #22
Submitted by nuzcraft (@nuzcraft) — 8 days, 1 hour before the deadline
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(dot)RPG's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#22.3332.333
Polish#32.3332.333
Narrative/Mood#32.6672.667
Art#32.6672.667
Game Design#52.3332.333
Overall#52.6672.667

Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

Very cool aesthetic and fits the Simplicity theme perfectly! A bit tricky to figure out what each ability does though. Definitely beatable, I managed it on my second try

Submitted

It's a very cool aestetic. I would have liked some more information on the stats and actions. What does DEF and MAG do? Is DEF an active ability that just affects the rest of the current battle, or is it also a passive skill that makes you take less damage?

I ran into a couple of bugs. If you end a fight right next to an enemy, you can push that enemy, it doesn't trigger the battle scene until you move away from them.

If you have two enemies right next to each other and approach the closest one at high speed, you first see the name of the first enemy, but it changes into the next one. Probably because the player keeps drifting to the next one.

I really like the super low res graphics, but the buttons and progress bars break that limitation being rounded rectangles. I think I would prefer if they were also low res.

Very well done, I enjoyed it!

Developer(+1)

Thank you Bastis! The lack of info was intentional, I intended for players to puzzle things out. I appreciate the feedback, that puzzle may be too difficult or abstract with the info that is presented.

Thank you for your big reports! I should probably pause / halt player movement as soon as they collide with an enemy.

I appreciate and agree with your feedback on the aesthetic. Thank you!!