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Midnight Woods's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #97 | 2.907 | 3.250 |
Fun & Game Design | #139 | 2.609 | 2.917 |
Overall | #181 | 2.176 | 2.433 |
Audio | #185 | 1.938 | 2.167 |
Originality & Innovation | #210 | 2.087 | 2.333 |
Theme | #249 | 1.342 | 1.500 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
This is a great game for a first game : parallaxed environnements, a lot of visual effects and solid gameplay...
By first game, do you mean the first one you published or your truly first game ?
Thank you so much!! It was my truly first game, I had some minor experience in school with coding, but it was some years ago and I never really got the interest in coding, but with time I got into game developing with watching some videos and all, and I started messing with GDevelop like 2 weeks before this Jam, but all I did was try to make things move and all the basics. With this Jam I fully committed with learning and tried to make the best I could with the time limit.
Keep up the good work then XD
Beautiful but yeah, the game design is slighly off. Can gets really good with some polish!
Really well done, from the look of the game to the upgrade system. Very nice
I love roguelike games ! :D
Enjoyed playing a lot and getting upgrades <3
Well made !
Thank you a lot! I'm glad you liked it!!
Pretty interesting game play. The AI needs a bit of work. I could stand on top-most patform and shoot at the slimes for a while. Great work!
Thank you! I wasted a lot of time figuring out how to make the AI work like intended and I got it, but it was before I really got to the level design, and the way that I had done the AI didn't work, so it was an area where I'll for sure work on in the future. But thank you so much!
This is pretty good for your first game you've made on itch.io and for a game jam. I got to level 7 before an enemy dropped right on top of me and took me out. :(
If you want to improve the game, I suggest that you have the enemies and the player spawn at specific parts of the map instead of randomly around the map.
Thank you so much! I will 100% keep that in mind for the future, because it's the one thing that didn't cross my mind to be an issue, but now that i've played it some times I completely see that it's frustrating to lose to that.
Nice game and well done ! also check out my game ! 😉
Game was cool! I think it would help a lot if the slimes could bounce up to you on the platform though! My favourite enemy was the crow, very fun to dodge!
Thank you so much! I had it working before I started the level design but then the time got to me and I couldn't add it at the end.
You made good use of the features of the GDevelop engine, which is very suitable for developing this kind of game. The game might be more fun if the map range is larger, the health of the initial monsters is lower, random health recovery props are added, and the difficulty gradually increases.
Thank you so much! I completly agree on all that, I had so many ideas that I couldn't add to the game because of the time. But I will 100% keep that in mind for the future!
For your first game this was great! And if you add some music this game is solid.
Thank you so much, that means a lot!